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The Setup Machine for Games brings the power of The Setup Machine to your in-game characters. Generate a flexible, modern character rig in minutes that will output to any game engine that supports FBX. TSMG can save you days or weeks of work. TSMG rigs make animation fun instead of frustrating -- with stretchy limbs, anti-IK pop, smart IK/FK switching, and more! If you ever realize that your rig isn’t exactly the way you want it to be, you can go back to TSMG’s widget stage, reposition the widgets as needed, and then re-rig -- TSMG will preserve all of your weight painting. Do you want to be able to work with your mocap data more effectively? Transfer it onto your TSMG rig, and you can tweak and finesse to your heart's content. TSMG is also designed to bake down to a simple skeleton with a single click. Export to FBX, and you’re ready to bring your character into any modern game engine.
Maya 2015, 2016 & 2017
The Setup Machine: Game will not work with "Viewport 2.0" turned on during rigging. Please be sure to switch to the default viewport while using TSMG with Maya 2015 & 2016. TSMG does not currently work with Maya 2017.
Advanced flexible rigging
Easily re-rig at any time
Edit mocap data
Bake for export to any game engine